The Sound of Grand Theft Auto V

In this 2014 talk, Rockstar North’s Alastair MacGregor covers the major audio features in Grand Theft Auto V, and describes the approach taken by the audio team to create a diverse and immersive world.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter
https://twitter.com/Official_GDC

Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference

http://www.gdconf.com/

By Estila

14 thoughts on “The Sound of Grand Theft Auto V”
  1. 29:30 Just the synthetic sound editor/patcher is fascinating. Touches of KYMA/Max/PureData right there. I love the real-time wave generation to hear and see where issues can pop on the fly. This is a quality audio talk – please post more of these!

Leave a Reply

Your email address will not be published.