NEW CLASS, THE RONIN!! | Let’s Play Rogue Legacy 2: Full Release | 11

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Rogue Legacy 2 is what you’d get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.

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Let’s Play Rogue Legacy 2 1080p 60fps HD PC Gameplay!

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Rogue Legacy is back! But now it’s got a 2 in front of it!

Rogue Legacy 2 is a genealogical rogue-LITE. That means it has all the trappings of a typical rogue-like (randomized runs, changing characters, and more), but with persistent upgrades, and persistent dead heirs. In this game, your legacy defines you. Spend your parents’ inheritance and grow the family manor to give your children a better fighting chance. Each child is unique, with their own traits and abilities. Your daughter could be an archer. She could also be a Vegan. Rogue Legacy 2 also lets you play how you want to. Go hard and fast, and you can dive deeper into the depths of a randomly-generated world. Or take it slow and steady, and build your character up until you’re ready for greater challenges.


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#RogueLegacy2 #Part11

By Estila

11 thoughts on “NEW CLASS, THE RONIN!! | Let’s Play Rogue Legacy 2: Full Release | 11”
  1. had a longer than expected play through last night before bed, ended up with a Ronin that had vampirism, so while took a bunch of damage very easily healed it up, also started with the relic that made the next damage 0 after you killed 6 enemies and much to my surprise that included the tree choice that healed you or increased your max health… for zero damage! So yeah went to bed later than expected… unfortunately against bosses vampirism is a bit of a negative trait to have.

  2. the ronin's talent is really fun when you either use it in low level areas, or if you heavily focus on getting its damage scaling because then you can do entire rooms just by using that which feels amazing

  3. Actually, White Star used to be able to kill you on the dock when they first added it to the game in EA, it caused this weird glitch where the white light that got cast on nearby objects when it exploded became like a permanent addition to those sprites, so like the blacksmith would be all lit up on one side even after you came back. I'm also pretty sure you lost your gold from your last run if you didn't already spend it, because it considered that death to be from a new run with 0 gold earned, despite what was in your pocket on death. Needless to say, it didn't take long for them to patch that. 😆

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